In 2023, we built an algorithm for source-level inlining of function calls in Go. To “inline” a call means to replace the call by a copy of the body of the called function, substituting arguments for parameters. We call it “source-level” inlining because it durably modifies the source code. By contrast, the inlining algorithm found in a typical compiler, including Go’s, applies a similar transformation, but to the compiler’s ephemeral intermediate representation, to generate more efficient code.
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Anyone can do this, it just takes a few people to develop the habit,
fn vec2_to_string(v: Vec2) - string {